Xbox caused a major shakeup that wasn't expected which led to the 360 so they called it, and they moved away from Nvidia and other bad deals so they wouldn't lose an arm and a leg with the 360 either.Įven the Xbox One at the end of the day likely sold over double the original Xbox after the die down in 2015, and they refreshed the branding with the One S and X, and that was scene as a lost cause before then. Yeah but only if there was progress being seen and/or goals were being obtained, otherwise they wouldn't have continued. The press also became very negative on Atari (or went back to being typical anti-Atari) as soon as the Jaguar launched and outside of Diehard Gamefan, gave negative reviews of the system and the games right from the start. Stuff was getting made as the checks were clearing kinda launch. Stock was getting to stores randomly, sometimes systems with no games or accessories or a store would get one system and a bunch of accessories and games. Stores like Electronics Boutique were also sending stock out to stores outside the test markets as well. Atari was also selling direct to consumers via mail order and sending some stock to the few Atari computer dealers that were left. Stock was going out to the San Fransisco and New York City test markets as it came in, hot and fast from the factory. Like you mention, it wasn't a clean launch. Which makes their repeated attempts at expand-ons even more tragic, in retrospect.Ĭlick to expand.The Jaguar had four games at the 1993 launch Cybermorph, Trevor McFur and the Cresent Galaxy, Raiden and Dino Dudes. Finally, SoJ were cheap shits and didn't release the YM2413-equipped model on the global market, despite the many competent composers who had learned their trade on the SID and Paula (guess they thought beep-boops were good enough for filthy gaijin-san).Īnd the MD, despite its overall success, had a bevy of issues, which made it highly unsuitable for pretty much everything but 16-bit cartridge games. Storage space being what it was at the time, that was pretty obviously unworkable. ![]() ![]() It had no native sprite rotation support if you wanted sprites to point in a different facing, you had to physically add a rotated copy to the game libraries. And they only fixed that in the Game Gear. It had a busted color compositor, so it could only use a max palette of 64 colors, instead of the 4096 the graphics output unit was theoretically capable of. Something worth mentioning regarding Sega's mistakes is that they routinely bungled their console hardware designs.Įven the Master System was bungled. Their infatuation with FMV is one, churning out shovelware (which more often than not tended to overlap with their FMV infatuation) is another. Click to expand.SoA made plenty of mistakes.
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